6 Cards to Look for in Nisekoi

From Heart of the Cards:

The year’s most-awaited Booster launches a day early in North America! With the same-named Event in all four colors (each with its own ability!) and multiple Characters that put it to good use, this versatile, powerful set lives up to its promise! Pick it up while it lasts!

With a billing like that it’s hard to resist looking at the set in depth (which will come later). For now, you’re going to have to settle for the 6 most interesting cards from Nisekoi.

More beyond the jump

6 Pendant of Promise

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These cards all do something a little different each, despite all having the same name, so lets look through each one individually:

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Search your Library for up to 1 ::Key:: Character, reveal it, put it in your hand, and shuffle your Library. Send this to Memory.

The Pendant released in the trial deck. As seeing as most of your characters are key characters, this is going to be extremely versatile in your deck.  I would rank this the best of the 4.

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If you have no ::Key:: Characters, you cannot play this from your hand.

Choose 1 of your Characters, and that Character gains +3500 Power until the end of your Opponent’s next turn. Send this to Memory.

This one I don’t like as much as the first as it is much more narrow. I wish this was an event backup for the surprise factor, but the +3.5K boost until the end of your opponent’s turn will make that character much more difficult to take down.

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Rest 2 of your Standing Characters. If you Rest 2 Characters this way, choose up to 2 ::Key:: Characters in your Waiting Room and return them to your hand, and discard a card from your hand to the Waiting Room. Send this to Memory.

Probably the 2nd best of the 4 Pendants of Promise. I’m not a fan of the rest 2 characters clause, but salvaging for 2 is a good way to generate card advantage.

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[Counter] Choose 1 of your ::Key:: Characters, and that Character gains +3000 Power for the turn. Send this to Memory.

I like this card a lot. Similar to what I said for the first pendant, most of your relevant characters are going to have the Key characteristic. The +3K for a level 1 event backup is extremely good.

5 Kosaki, After School Date

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[A] When this is placed from hand to the Stage or via CHANGE to the Stage, you may put the top card of your Clock in the Waiting Room.

[A] When this card is placed from hand to the Stage, choose 1 of your Standing ::Key:: Characters and Rest it.

[A] When this attacks, if “Juliet Just for You” is in the Climax Zone, search your Library for up to 2 ::Key:: Characters, reveal them, put them in your hand, and shuffle your Library.

This climax combo is really good, being able to net 2 Key characters on attack can really help you set up your end game, mainly search for more level 3 characters to apply the pressure needed to finish your opponent off. Having a heal ability makes this card even better. The rest 1 standing Key character drawback is pretty irrelevant, as you can rest a backstage character. This card is pretty awesome and didn’t get enough love in the previews.

4 Seishirou, Girls’ Uniform

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[C] For each of your other Characters with either ::Weapon:: and/or ::Daughter::, this gains +500 Power.

[A] [(1)] When this attacks, if ‘”Closed Space”‘ is in the Climax Zone, you may pay cost. If so, search your Library for up to 1 Character with either ::Weapon:: and/or ::Daughter::, reveal it, put it in your hand, and shuffle your Library.

Asuna, Invites to Party has to be my favorite card in Weiss Schwarz, a smaller character with a possible power upgrade with a climax combo tutor. This card really has that “Asuna” feel to it. However, the climax combo can only really find Chitoge and Seishirou characters, but if your deck is really built around those 2 characters, the search ability becomes extremely versatile. On that vein, that power boost that counts the number of Weapon and Daughter characters can be quite potent, making this quite chunky for a level 1.  Given the right deck, this card might be the glue to keep that deck together.

3 Chitoge, Deepened Friendship

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[A] When this is placed from hand to the Stage, you may put the top card of your Clock in the Waiting Room.

[S] [(1) Rest 2 of your Characters] For the turn, this gains +2000 Power and the following ability. “[A] When the Battle Opponent of this becomes Reversed, you may put that Character on top of the Library.”

The second ability of this is really good, giving you a method to remove a character without giving your opponent a chance to encore it is insane (especially if you attack with something else after, putting that character into the waiting room). The rest 2 characters isn’t particularly a steep cost to pay for this kind of ability. Having a heal ability just rounds out the card nicely.

2 Marika, Maiden’s Heart

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[A] RECOLLECTION When this attacks, if there are 2 or more “Pendant of Promise” in your Memory, you may deal 1 Damage to your Opponent. (Damage Cancel can occur)

[A] [(2) Discard 3 cards from your hand to the Waiting Room] This ability activates up to once per turn. When the Battle Opponent of this becomes Reversed, if your have 2 or more other ::Key:: Characters, you may pay cost. If so, Stand this.

I think my preview of the card really summed it up:

Analysis: Between this and the level 0 Marika, it’s clear who Bushiroad thinks is the best girl (I disagree, but I digress). This card is nuts, an [Auto] burn ability without cost is perfect to close out games. Having to put 2 Pendant of Memories into memory (no pun intended) is a relatively small outlay and I think there’s going to be an easy way to get those cards where they need to be. Oh yeah, did I mention that she also has a second ability. While the cost is quite hefty, being able to attack twice (the burn will trigger the second time too) will make short work of opponents.  If you’re running the Nisekoi deck, I would auto include her as she is the ideal closer [that] all [other] series wish they had.

It’s also worth noting, this is currently the most expensive base (not SR or SP) card in the set.

1 Kosaki, Maiden’s Heart

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[C] RECOLLECTION If there are 2 or more “Pendant of Promise” in your Memory, this gets -1 Level while in your hand.

[C] If you have 2 or more other ::Key:: Characters, this gains +1000 Power.

[A] When this is placed from hand to the Stage, search your Library for up to 1 ::Key:: Character, reveal it, put it in your hand, and shuffle your Library.

This card is superb is bridging your level 2 and 3 game. Meeting the Recollection conditions is pretty easy, as is the condition to give her +1000 power. Getting her out as a level 2 is pretty good and helps set up your level 3 by tutoring for “true” level 3 characters. Unlike other cards that down a level (namely Leafa’s Pure Wish), this card needs a lot less to get going.

Looking at the set on a whole, there’s a ton of level 3 characters with unique abilities are and quite powerful. It also looks like the set can really support different deck building strategies (Key character based, trait based, etc…) which can lead to some very diverse deck recipes when Bushiroad starts collecting results from events in Japan. Honestly, I think this deck might be on par with Kantai Collection. The raw power seems to be greater in Nisekoi, but a lot of the level 3’s will fall prey to Kantai’s dreaded and hated anti-salvage and anti-heal. I think it goes without saying, this set is going to shake things up in the JP metagame.

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