My reaction while figuring out the cards to put on this list
With Kill la Kill coming out in English next month, it’s time to look at 6 interesting cards to look out for in Kill La Kill.
Here we go!
Here are are my 6 picks of cards to look out for (in no particular order) for the upcoming release
6 Senketsu, Ryuko’s Outfit
[A] When this is placed from hand to the Stage, choose 1 of your other Characters with Markers, and that Character gains +1000 Power for the turn.
[A] When this becomes Reversed, if the Level of the Battle Opponent of this is 0 or lower, you may Reverse that Character.
The typical level 0 suicider which is likely to be one of the staples in the set and will probably be the chase at the R rarity. The onto the +1000 power stage buff for a character with markers is just icing on the cake. The lack of color requirement means Senketsu is going to be included in all Kill la Kill decks. Definitely a 3-4 of.
5 Ryuko, First Encounter with Senketsu
[A] [(1) Discard a card from hand to the Waiting Room, Send this to Memory] When this becomes Reversed, you may pay cost. If so, choose 1 ‘”Berserk” Ryuko’ in your Waiting Room and put it Rested in the Slot this was in.
[A] RECOLLECTION If this is in Memory, when a card in either player’s Clock is moved to Waiting Room due to an effect of a card of its owner’s, that player may put the top 2 cards in their Stock in the Waiting Room. If not, that player puts the top card of the Library in Clock.
If any of you are familiar with the Kantai Collection set, Ryuko, First Encounter with Senketsu is a functional reprint of Hibiki. This is big for an English set with nothing like currently existing in the metagame and most decks (Sword Art Online, Bakemonogatari, Madoka) are playing healers in the 3 slot. This card complements the set really well, as most (if not all) of the level 3’s in Kill La Kill do not heal, really making the heal tax one sided in your favor. Heal tax is going to greatly limit the effectiveness of some of the commonly played level 3’s (Asuna’s Commanding Strength, Girl Who Met a Crab, etc…) and decks may shift to different card choices instead and may lead to some different deck compositions. Having this in the English meta is going to be highly interesting for sure. I would maybe run 3 of her and 3 of the appropriate “change” card- “Berserk” Ryuko
4 Mako, Can’t be Stopped
[A] When this is placed from hand to the Stage, this gains +X Power for the turn. X = 500 times # of your Characters with either ::Clothes:: and/or ::Family::.
[A] This ability activates up to once per turn. During the turn this is placed from hand to the Stage, when the Damage dealt by this is Cancelled, put the top card of your Library in the Waiting Room, and deal X Damage to your Opponent. X = 1 + Level of that card. (Climax cards are considered Level 0 for this effect. Damage Cancel can occur)
“I’m Mako Mankanshoku! I may be an underachiever, but I do have a name!”
In Kill La Kill, Mako is the goofy underachiever, however, this Mako means all business with her burn ability and massive initial size. She might be a decent splash to round out your level 3 game if yellow isn’t your main color and if it is, she is definitely an auto inclusion in your deck. If you’re building with Mako as a 4-of, you might have to play fewer level 2’s and 3’s to minimize damage to ensure that the burn damage might stick (more damage, higher chance that damage is going to be cancelled, if your opponent is compressing their deck properly this will almost always be the case).
3 Ryuko, Decided to Wear and Finish the Fight!
[A] When this is placed from hand to the Stage, you may choose 1 “Junketsu” in your Waiting Room and send it to Memory. If so, choose 1 “Senketsu, Ryuko’s Outfit” in your Waiting Room and put it face-down under this as Marker.
[A] [(1) Reveal 1 ::Clothes:: Character in your hand and put it face-down under this as Marker] When this becomes Reversed in battle, you may pay cost. If so, Rest this.
[A] [(2)] At the start of your Encore Step, you may pay cost. If so, deal X Damage to your Opponent. X = # of Markers under this. (Damage Cancel can occur)
Being the protagonist of Kill La Kill, a level 3 Ryuko is pretty much inevitable. One of the 2 main level 3’s (3 guesses on who the other one is) being played in the “Sisters” build for Kill La Kill currently being played using the Japanese set. This card does a lot of good things with each of her abilities being relevant. Burning your opponent on attack (as opposed to only the turn when it’s placed on stage, damage is prevented, etc…) is a consistent source of burn damage, albeit at a cost. Her alternate encore ability makes Ryuko extremely resilient and difficult to get past. The marker abilities are also highly useful in deck compression as you can use cards of little value (Senketsu, low level <<Clothes>> characters, etc…) as markers (which can also add some more damage with her burn ability upon combat). Definitely a 4-of in most decks.
2 Satsuki, For the World Wishing to Protect
[C] If 3 or more “To Honnouji Academy” are in your Waiting Room, this card gets -1 Level while in your hand.
[C] If there is a Marker under this, this gains +1500 Power.
[A] When this is placed from hand to the Stage, put up to 1 card from top of your Clock in the Waiting Room, then choose 1 “Junketsu” in your Waiting Room and put it face-down under this as Marker.
If you guessed Satsuki in my previous question- ding ding ding! you are correct! Satsuki is the 2nd level 3 seeing play in the “Sisters” build for Kill La Kill.I honestly think she’s some amount inferior to the level 3 Ryuko and Mako. The heal ability might not be relevant if you’re playing the heal tax, and if you’re not healing, she’s merely a 10.5K power beater. The -1 level condition is a little harder to trigger (needing 3 specific climaxes in your waiting room at once). Although putting a Junketsu as a marker can help with deck compression. If you’re not running the “sisters” build, I might be more inclined to run the level 3 Mako over her.
[Counter] Choose 1 of your ::Clothes:: Characters, and that Character gains +3500 Power for the turn.
A very powerful level 1 backup event, comparable to Self-Sacrifice from Sword Art Online. The +3.5K power (for only 1 stock) at level 1 is going to almost always knock off opposing characters at that level. Junketsu is also an integral part of the level 3 game if you’re running either the level 3 Ryuko or level 3 Satsuki. I would play 1-3 of these. (Plus I think the art on this is awesome)
And that’s my list- there are a few other good cards that didn’t make the cut, but doesn’t necessarily mean that they won’t see any play whatsoever. Until next time, don’t lose your waaayyy…